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Kev Hunter
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Posted - 2008.12.02 08:40:00 -
[1]
Has anyone maxed a mining director and had a hulk mine with strip miners to find out the mining cycle time?
Assuming mining director is piloting an orca and has: Industrial Command Ships V Mining Director V Mining Foreman V
Mining Foreman Mindlink All 3 Mining Foreman Links enabled in top slots. Is booster for the squad.
Hulk miner is in the same squad.
I'm curious to see how much the Orca helps vs. a bc fully fitted with mining director gear.
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Kev Hunter
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Posted - 2008.12.02 13:28:00 -
[2]
So... roughly 5 seconds shorter mining cycle time.. what a waste of 1 billion ISK.
What a disappointment.
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Kev Hunter
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Posted - 2008.12.02 16:57:00 -
[3]
Originally by: Moonbat Indabrane Edited by: Moonbat Indabrane on 02/12/2008 13:48:34
Originally by: Kev Hunter So... roughly 5 seconds shorter mining cycle time.. what a waste of 1 billion ISK.
What a disappointment.
lol wut?
edit: using the 3 mining foreman boosters we get a cap bonus, a range bonus and RoF bonus... this is a waste exactly how?
In comparison to my alt's bc fully fitted gear and implants and skills... getting 139.5 sec cycle times.. and then spending a bill for the orca + roughly 45-50 mill for the industrial command ships skill.. and wasting the time to get it to lvl 5... only getting 5 seconds shorter of mining cycle times. Yes, that constitutes a waste of ISK and time.
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Kev Hunter
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Posted - 2008.12.03 04:16:00 -
[4]
Originally by: Morgan Lorus
Isnt it more like, you waste resources when you have a BC with Link just sitting there doing nothing? Instead you could use these resources for hauling, boosting with a little bonus at the same time and never got to deal with canflippers anymore.
I have 3 accounts. One is a miner, one is a mining director, and one is a hauler.
The mining director just idles there and gives mining bonuses. She's equipped with 2 command processors, so all 3 mining foreman links are equipped, active and running.
The hauler hauls.. The miner mines..
If the orca docks, the mining bonuses go away until the orca undocks and re-enables all the mining foreman links.
The investment is still a waste of ISK if it's all for 5 seconds less cycle times. The yield bonus is given in the same percentage proportion as the cycle times... all that time taken discussing the development of this ship was completely wasted and high sec mining is still not going to be efficient.
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Kev Hunter
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Posted - 2008.12.03 07:41:00 -
[5]
Edited by: Kev Hunter on 03/12/2008 07:40:59
Originally by: Bia Bri
On a side note, I know your characters might not have skills distributed to do so...but why are you using a miner a command and a hauler currently instead of 2 miners and a hauler? 1 transport ship can easily keep up with 2 hulks with a station in system and that has a significantly higher yield over your current setup.
Bottom line, by FAR the most efficient use for exactly three characters in a high sec mining squad is 2 hulks and 1 orca (with the orca hauling). other setups aren't even close (using exactly three characters mind you).
Are you aware that with the current setup of my 3 accounts, my mining lasers have a firing range of 22.5km instead of the typical 15km?
The miner sits within 22km of the ore.. the long range stuff that's mined.. the mining director docks = bye bye mined ore = wasted mining cycle.
Again, the orca replacing the mining director's bc for such a small increase = waste of isk/time.
MOAR Bonusez 4 teh Orka plz!
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Kev Hunter
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Posted - 2008.12.03 10:48:00 -
[6]
Edited by: Kev Hunter on 03/12/2008 10:55:00
Originally by: Satrani Destiva
Are you aware that with indy command ships trained to level 4 (my booster's current level) I can hit roids at 23 km? At level 4 probably at more like 24-25km.
Again, small potatoes. 1-2km is a pittance of an upgrade for the amount of ISK spent.
Originally by: Satrani Destiva
HOWEVER, if you re so inflexible that you are only ever going to use one hulk then your current setup is just fine and would never warrent paying out for an orca (or at least it would take a heeeeeeeellll of a long time to gain the money through the extra bonuses the orca gives). You'll notice though that everyone who has argued against you uses more than one miner in which case the bonuses given will be more than usefull.
I'm not going to waste 3-6 months time plus x amount more ISK to make him pilot a hulk. Besides, I'm sure you're using auto-scripts to efficiently manage 2 hulks and an orca which is by CCP's TOS illegal. And if that's the case, can we have a moderator come into this thread please? There needs to be some bot/script users that need their accounts banned/cancelled!
"OMG there's moar pplz arguing against you and no one supporting your argument! You're wrong! LOLZ" That's hitting a bit below the belt. You hurt my e-feelingz lulz!
What's right isn't always popular.. and what's popular isn't always right.
By the way, let's do some math. Industrial command ships 5 = 15% bonus to all mining foreman link stats.
My mining director has 139.5 sec mining cycles fully decked out. If the Orca is designed to give a 15% bonus on top of that, then it should be another 15% shorter.
15% of 139.5 sec = 20.925 Therefore 139.5 - 20.925 = 118.575 sec. A fully decked out Orca with all skills maxed + mining foreman links and the mining foreman mindlink should be putting strip miners at 118.575 sec, not 134 sec.
My mining director's range is 22.5km. 15% of 22.5km is 3.375km. Therefore 22.5km + 3.375km = 25.875km... almost 26km.
I won't discuss the cap usage because I've not the time or patience to discuss that... especially with the various T2 crystal types.
Either way, we've been ripped off with the Orca guys. CCP needs to fix this immediately! And if this outperforms the Rorqual, then the Rorqual stats/calculations need to be fixed as well!
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